![]() ![]() This was resolved as social conflict, and the Grand Master found himself relenting (ie his player lost the conflict). But then the count insisted on leading the charge against the Huns on the morrow. They met a Gothic count who was leading his under-equipped force out to confront the invaders and agreed to help. But they ended up heading inland when they heard news of an incursion by Huns. They decided to head along the coast to eventually reach the coast north of Cyprus. He presented them with gifts and (after they had rested in fine pavillions outside the walls of the city) he had the PCs and their warband ferried across the straits to Anatolia. They then took the body with them to Constantinople, where they were welcomed as dragon-slayers, gifted the body to the Emperor (and his taxidermists) and did homage to him. One was abe to kill it by striking it through its soft underbelly (mechanically he succeeded on a check to swim down beneath it, which then enabled him to spend a Storyteller Certificate to Kill af Foe in Combat). Their ship was attacked by a "drgaon" (a giant crocodile) which knocked two of them into the water. They got on well with the Byzantine border forces (successful check) and took ship to Constantinople. The session started with them arriving at the Black Sea coast in various degrees of exhaustion and dishevellment (following checks to make their way overland without too much trouble). They were travelling with their warband through present-day Romania on their way to Constantinople, heading ultimately to the Holy Land to fight a holy war. The third is their friend who has ended up travelling with them, accompanied by his wife who is the daughter of the Duke of York. Two are father and son, respectivelyi the Marshall and Master of the holy order they founded, the Knights of St Sigobert. The pcs have dispatched one of the margoyles and two of the wraiths, with the rest of their foes in bad shape, but they're getting low on spell slots, especially high level ones, and the death knight has a TON left, hasn't even used his Abyssal blast, and nobody has made any real effort to break the charm on their rogue/wizard buddy. ![]() This is one of the most desperate battles I've run in 5e. So they have what they came for, if they can get out with it. They're there to find one-third of a map, which they found on the king's desk while frantically searching for a way to stop the king. On the bright side, the pcs aren't even there to deal with this death knight. They also have a friendly couatl with them, shapechanged into a shark. #Banished the game after 1k people gets laggy Pc#The monk grabbed it but it wouldn't come off his head until he went down again- but then, the charmed pc hit him for like 25 points of (sneak attack!) damage and dropped him, and before anyone could do anything about it, the king rose up and put his crown back on.īy this time it was after midnight, and we called it for the moment, with the monk down, most of the pcs very badly injured, the death knight back at half his hps, the charmed pc ready to kill to protect his king, and the party having figured out a degree of strategy- namely, use that chill touch again! Stop him from getting up once he's down! They realized there had to be a phylactery or something similar at work, and after several rounds, surmised that it was his crown (are they right? I'm not telling). Then, suddenly, the death knight rose up and cast destructive wave, and the pcs were in trouble. So they didn't realize it until they'd gotten cocky and gone in hard against his minions for a round or two. But the chill touch prevented that for one round. If he is at 0 hps at the start of his turn, he regains half his hit points. See, this is one of those bad guys who just can't be killed unless you figure out the trick to him. Okay- so the bard/sorcerer hit him with a chill touch, which didn't hurt him, but did set the party up for a surprise. The pcs looked like they were going to have an easy time of it at first the monk stunned the death knight on round one, before he could act, and the party took him down before he got a turn. Upon attacking the king, five wraiths and two margoyles joined the fight (margoyles, if you don't know, are basically a tougher, stronger version of gargoyles). They attacked him, but one of them had been snared by a trap that left him charmed by the king for 8 hours, and he immediately turned on the rest of the party. ![]() They've been exploring this underwater pyramid, and tonight, they finally found the undead (death knight) king's lair. Just finished up, and we left it mid-battle for what might be the first time in 5e. ![]()
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